Injustice 2 Patch Notes - Version 1.14 January 2018 Update
WB Games Support
Updated
General Gameplay Fixes
General stability and Online stability improvements
Move list corrections and improvements to AI logic
Legendary Multiverse Portals are now available for Aquaman, Black Canary, Harley Quinn
Fixed an issue with some Multiverse Meta Challenges not correctly completing
Stage Specific Fixes
None
Character Specific Fixes
Atom – Fixed a bug that allowed Atom to block by holding back while Character Power was active
Atom – Can now use Side Kick’s in Multiverse events while Character Power is active
Atom – The environmental interaction created by the “Making Matter” ability is destroyed when his Character Power meter is fully drained
Atom – Fixed a lingering sound effect when the blue version of Catalyst Chaos is interrupted
Atom – Fixed a rare issue when interrupting Atom while his character power is active, which resulted in his tiny visual effect lingering
Atom – When affected by Dr. Fate’s Final Punishment, the ankhs will no longer visually appear when performing Atom’s throw animation
Atom – Update to Atom’s throw animation
Atom – Fixed issue with Atom’s victim regions not immediately resetting after his character power throw is escaped
Atom – Fixed many issues with lingering visual effects on “Atom Field” Gear Ability
Atom – Fixed some issues with Fermion Fury MeterBurn causing some animation issues on hit
Black Manta – Fixed a rare issue with Black Manta’s Multiverse Side Kick attack causing a crash
Darksied – Clashing while Parademon is active will now cause it to disappear with a visual effect
Dr Fate – Fixed issue with visual effects persisting during the win screen
Hellboy – Adjusted the animation, hit region, visual effects location, and repel region on Devil’s Revolver which could cause some inconsistent interactions
Hellboy – Increased base damage on Hell’s Fury Gear Ability to 6 (up from 5)
Hellboy – Fixed punish indicator not working properly on some of his special moves
Hellboy – it is no longer possible to keep the armor active after dash cancelling out of the Gear Ability Azzael’s Guard’s Meter Burn with specific timing
Hellboy – After missing with Heavy Hoof (Jump + Medium), Hellboy will no longer have slightly modified repel regions for a few frames
Joker – Legendary Augment “Surprise Chompers” no longer auto-corrects, now does 2 base damage (down from 5), and can be clashed
Joker – Fixed issue with Legendary Augment “Surprise Chompers” that prevented close and far versions from being performed
Joker – Clashing with Chattering Teeth or Surprise Chompers on screen will now cause them to disappear with a visual effect
Poison Ivy – Added Sound Effects to Gear Augment “The Thorned Rose”
Raiden – AI controlled Raiden can now perform all end of round animations
Red Hood – Clashing with Ground Mine on screen will now cause it to disappear with a visual effect
Red Hood – The throwing stars from the “Puncture” Gear Augment will no longer appear during Supermove and Clash cinematics
Scarecrow – Fear-Ferno no longer builds excessive character power meter when it makes contact with Atom’s Catalyst Chaos
Scarecrow – Fixed visual issue that could happen when Scythe Grab was clashed from long range
Starfire – Star Dust will now prioritize the very far version over the far version
Starfire – Star Dust MeterBurn cooldown will now properly reset when it connects with armor or is destroyed
Swamp Thing – Abagail’s Garden Character Power visual effects now show up when doing damage to Atom while his Character Power is active
Swamp Thing – Fixed a bug that could cause some wood attacks impact effects to use the opponent’s shader to tint the color
Wonder Woman – If Shield Toss is clashed, her shield now will disappear with a visual effect
Comments
0 comments
Article is closed for comments.