This was probably a cool feature set on paper however in practice feels bad and the way it plays out even worse. First a mode that is cooperative should not have competitive rewards. Second the system is easy for players to screw over their fellow league members. Here is how: during the brainiac boss fight there are 4 phases. 1 and 2 are easily the easiest to survive and put up good damage numbers. Now due to this players with strong heavy hitter teams can fight in those phases and rack up some numbers on the ridiculous leaderboard, cause again competition is genius in a cooperative mode amongst the members supposed to be cooperating to defeat this boss. Thus leaving the smaller members or less equipped members to collectively fight the 2 hardest phases 3 and 4. Typically resulting in them receiving more basic rewards and having the lowest possible chance to get better rewards. The whole ideology of competitive rewards amongst league members makes no sense at all and when paired with an easy to game raid boss fight so those with fairly strong rosters can rack up trash damage is just unfair. I suggest removing the competitive reward system and make it based on the tier you are playing. Everyone who participates gets an equal chance at good rewards or everyone gets the same rewards.
Please sign in to leave a comment.