Welcome to Update 6.3! This update includes a new Anniversary Pass and several Quality of Life improvements.
- NEW! 7-YEAR ANNIVERSARY PASS
- QUALITY OF LIFE IMPROVEMENTS
- BUG FIXES AND OPTIMIZATIONS
- LEAGUE INVASION IMPROVEMENTS & FIXES
- SOLO RAIDS
- ARTIFACTS
- VISUAL IMPROVEMENTS
NEW! 7-YEAR ANNIVERSARY PASS
Injustice 2 Mobile turns 7 this May! Suit up as your favorite DC Super Hero, and dive into our new Anniversary Pass, packed with exciting in-game objectives and free rewards! From Gems and Orbs to powerful Artifacts and a brand-new 7-Year Anniversary Profile Picture, there's something special for every hero in this limited-time event. Thank you, Heroes, for your unwavering support over the years.
QUALITY OF LIFE IMPROVEMENTS
- Improved Duplicate Gear Shattering
- The Shatter Duplicate Gear menu now has the option to choose a Gear Level, and only Gear below the chosen level will be shattered. You can choose up to Level 40 with a slider bar option.
- As before, Gear that is equipped or locked will not be shattered.
- Improved Reforge & Reroll
- When rerolling a Talent, Gear, or Artifact effect, you can now reroll multiple times at once. You can choose up to 30 times with a slider bar option. You must have enough of the required currency to afford all of the rerolls.
- When the chosen number of rerolls has finished, a list of effects is presented to choose, with the higher quality effects listed first.
- As before, you can keep your current effect or reroll again. The single reroll option is also still available.
- Daily Login Calendars - Random shards have been replaced by Prismatic shards
- Remote Missions:
- Credits & XP Rewards have been increased
- Hero Shards & Gear have been updated to reward any Silver Hero
- An 8 Hour Remote Mission has been added
- Hero Threat Requirements have been updated to reflect rebalanced rewards
- Leagues:
- Daily Check-in - Improved rewards
- Request Shards - Increased the amount of Shards that can be requested from 10 to 30 per day.
- League Store - Hero purchase limits increased to 5 per day
- League Missions - Reduced requirements and improved rewards
- Arena Store:
- Hero purchase limits increased to 5 per day
- Class Tier 6 XP Capsules have been added to the store
BUG FIXES AND OPTIMIZATIONS
Characters
- Titanic Fortitude (Might Class Passive) - Fixed an issue where the Unhittable buff could not be dispelled or prevented by silence
- Shazam Fury of Gods – All About Family (Special 2) – Fixed an issue where it did not affect Might Heroes with their Class Passive unlocked or while a Hero was unhittable from Ruler of Khandaq Black Adam’s Storm Cloud Special (Special 3)
- Peacemaker – Fear the Uniform (Passive 3) - Fixed an issue where it did not work if the Combo Meter skipped the exact value
- Orm:
- Trident of Atlantis (Special 2) – Fixed an issue where the Electrify stacks could be applied to Batman Who Laughs while his Dark Knight form is active
- Thunderstruck (Passive 3) – Fixed an issue where the Trident of Atlantis debuff did not disappear if a character under its effect tags out and did not apply on new opponent
- Martian Manhunter – Telepathic Might (Passive 2) - Fixed an issue where it did not affect the Orm’s Trident of Atlantis debuff applied from his Trident of Atlantis Special (Special 2).
- Scorpion – Fixed an issue where the player was not able to take actions immediately after his Shirai Ryu Spear Special (Special 2) KO’ed his opponent
- Hawkman Saving Wings (Passive 3) – Fixed an issue where if this Passive interrupted a Special Attack, the opponent would not get bonuses from their Special Attack
- Vixen Chameleon (Passive 3) – Fixed an issue where this passive could trigger during Justice League Aquaman’s Supermove while she was defeated
LEAGUE INVASION IMPROVEMENTS & FIXES
Improvements
- Final Season Rewards – Added guaranteed Legendary Hero Shards rewards as a part of the Hero Chest rewards. The Placement Rank determines the amount. Players also get a second reward of random Hero Shards based on their Placement Rank.
- Personal Points can now be obtained by completing Injustice Pass Objectives
- Base Supply – Investment costs have been rebalanced. Each rank has its own cost that increases per rank, with the first several ranks require much less resources
- Messaging – We’ve added additional Inbox messages to remind League Members about the current League Invasion Season and missed rewards
- League Battles – Team Select – When choosing a team to fight an Outpost, the list of Heroes available to choose for the attacking team will be filtered to match the Outpost’s Requirements.
- Attack Phase – League Battles – The maximum number of League Battles per day has been lowered from 4 to 2
- Versatile Illusion (Dodge Modifier) – Arcane Class Heroes can no longer Dodge against other Arcane Heroes
League Seasons
- The next several Invasion Seasons will feature new themes. These themes have different Outpost requirements, which determine the Heroes that can be added to Outpost Decks and Defensive Teams, as well as which Heroes can be used in Attacking Teams.
- Here is a breakdown of the new Invasion Seasons, coming soon:
- Class Shuffle
- Splits 1 & 3:
- Outpost 1 -> No Might Heroes
- Outpost 2 -> No Agility Heroes
- Outpost 3 -> No Metahuman Heroes
- Outpost 4 -> No Tech Heroes
- Splits 2 & 4:
- Outpost 1 -> No Might Heroes + Only Gold Heroes
- Outpost 2 -> No Agility Heroes + No Silver Heroes
- Outpost 3 -> No Metahuman Heroes + No Arcane Heroes
- Outpost 4 -> No Tech Heroes + No Arcane Heroes
- Splits 1 & 3:
- Elite Shutdown
- Split 1:
- Outpost 1 -> No Gold Heroes
- Outpost 2 -> Only Gold Heroes
- Outpost 3 -> Only Gold Heroes
- Outpost 4 -> No Legendary Heroes
- Split 2:
- Outpost 1 -> No Arcane Heroes + No Gold Heroes
- Outpost 2 -> No Arcane Heroes + Gold Only
- Outpost 3 -> No Might Heroes + Gold Only
- Outpost 4 -> No Might Heroes + No Legendary Heroes
- Split 3:
- Outpost 1 -> No Metahuman Heroes + No Gold Heroes
- Outpost 2 -> No Agility Heroes + Gold Only
- Outpost 3 -> No Tech Heroes + Gold Only
- Outpost 4 -> No Tech Heroes + No Legendary Heroes
- Split 4:
- Outpost 1 -> No Agility Heroes + No Gold Heroes
- Outpost 2 -> No Metahuman Heroes + Gold Only
- Outpost 3 -> No Arcane Heroes + Gold Only
- Outpost 4 -> No Arcane Heroes + No Legendary Heroes
- Split 1:
- Exclusion Blitz
- Split 1:
- Outpost 1 -> No Might Heroes + No Arcane Heroes
- Outpost 2 -> No Might Heroes + No Silver Heroes
- Outpost 3 -> No Might Heroes + No Gold Heroes
- Outpost 4 -> No Might Heroes + No Legendary Heroes
- Split 2:
- Outpost 1 -> No Agility Heroes + No Arcane Heroes
- Outpost 2 -> No Agility Heroes + No Silver Heroes
- Outpost 3 -> No Agility Heroes + No Gold Heroes
- Outpost 4 -> No Agility Heroes + No Legendary Heroes
- Split 3:
- Outpost 1 -> No Metahuman Heroes + No Arcane Heroes
- Outpost 2 -> No Metahuman Heroes + No Silver Heroes
- Outpost 3 -> No Metahuman Heroes + No Gold Heroes
- Outpost 4 -> No Metahuman Heroes + No Legendary Heroes
- Split 4:
- Outpost 1 -> No Tech Heroes + No Arcane Heroes
- Outpost 2 -> No Tech Heroes + No Silver Heroes
- Outpost 3 -> No Tech Heroes + No Gold Heroes
- Outpost 4 -> No Tech Heroes + No Legendary Heroes
- Split 1:
- Class Shuffle
Bug Fixes
- League Battles:
- Fixed an issue where simultaneous Outpost attacks by multiple League Members would not reward all of them with Invasion Points. Now all Members will receive Points related to the damage they dealt to the Outpost.
- Pre-fight screen - Fixed an issue where the Threat indicator had an incorrect highlight
- Fixed an issue that lead to Unusual Gameplay detection incorrectly in some cases
- During the Attack Phase, fixed an issue with the priority of the status labels on Heroes. Any “Promotion” related statuses no longer show instead of Exhausted status, which blocked character selection in some cases
- Tooltips - Fixed an issue where some Modifier tooltips did not specify their numbers were seconds; these now include an SEC descriptor for more clarity
- Tooltips - Fixed an issue with the Invulnerability Modifier tooltip
- Battle Logs - Updated the order of the entries to show the newest first and oldest last
- Heavy Hitter Stun (Facilities Buff) – Fixed an issue where it could be triggered by Damage Over Time effects from Specials
- Heavy Hitter Stun (Facilities Buff) – Fixed an issue where the stun duration during a fight was incorrect
- Leaderboards – Fixed an issue where the Personal and Split Leaderboards sometimes would not open in some cases and exit the Leaderboards menu
- Fixed an issue with receiving Personal Rewards in some cases
- Upgrade Menu - Fixed an issue where the "-" button stayed active if a buff/modifier reached its maximum level
- Base Screen – Fixed an issue where the Protective Screen Modifier stats were incorrect
- Leaderboads - Fixed an issue where the buttons for switching between Ratings and Rewards was visually inverted
- Fixed an issue where at the start of a new split, the timer didn't refresh if a player stayed in League Invasions Base menu
- Notifications - Fixed an issue where the "New Split has started" notifications appeared when the current split hadn't ended yet
- Notifications - Fixed an issue where the “Base Not Ready for invasion” notifications displayed the wrong text and Outpost order
- League Battle Result Popup - Fixed an issue where if all there were still Outposts to defeat, the Continue button sent the Player to League Base screen instead of the Pre-Fight screen
SOLO RAIDS
- Rise of Krypton - Tier 2 – Boss Cheetah – Fixed an issue where Cheetah's Armor Pierce buff duration didn't correspond with the fight summary & info
- Kingdom of Madness:
- Tier 1 Boss Last Laugh The Joker - Fixed an issue where Successful Specials did not reduce Mitigation Shield points
- Tier 2 Sub-Boss Deadshot - Fixed an issue where the Arsenal modifier was also applied to the player’s team
- Tier 2 Sub-Boss Sub-Zero - Fixed an issue with the Chaos modifier timing
- Tier 2 Sub-Boss Blue Beetle - Fixed an issue with Fatigue modifier values
- Taste of Evil – Tier 2 – Fixed an issue where the Anti-Might Field modifier did not decrease damage from Specials
- Realm Klash:
- Tier 1 Sub-Boss Black Manta – Fixed an issue where he applied a Burn effect from his modifier when he performed his Supermove
- Tier 3 Sub-Boss The Reverse Flash – Fixed an issue where his name was The Flash
- Tier 3 Sub-Boss Black Lightning – Fixed an issue where the fight summary text does not correspond with the Toxins modifier description
- Tier 5 Final Boss Scorpion – Fixed an issue in the selection map where his Kusarigama disappeared while he taunts after defeating the last sub-boss that unlocks being able to fight him
- On Ice! – Tier 5 Boss Mr. Freeze – Fixed an issue where the player`s Hero would always be Frozen after the level`s Bombarding attack even if it didn't hit them
- Kingdom of Madness - Several descriptions have been improved
ARTIFACTS
- Amulet of Shinnok - Fixed an issue where Fury of the Gods Shazam stacks of Overload were still applied even though debuffs from the hazard were not dispelled
- Soul Stone - Effect 2 - Fixed an issue where the wearer would get more than 50% of Power spent by Silver Batman after blocking Special 3
- Gemstone - Effect 2 - Fixed an issue where the debuff was applied to the next tagged in Hero when the player scored 30-hit combo and KO’d the current opponent with a Special
- Kahndaq Artifacts - Fixed some issues with incorrect values in their descriptions
VISUAL IMPROVEMENTS
- Ascended Heroes - Nanotech Leech (Tech class passive) – The Critical Attack Damage now correctly displays as 500%
- Ascended Heroes – Text on Tooltips for Universe Orbs and Eternium divided into two paragraphs for better readability
- Other visual improvements and corrections have been applied to several Supermoves and a variety of character animations
As always, thank you for playing Injustice 2 mobile!
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